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UML 2 Toolkit

eBook - OMG

Fado, David/Eriksson, Hans-Erik/Penker, Magnus et al
Erschienen am 21.10.2003, Auflage: 2/2003
CHF 50,80
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ISBN/EAN: 9780764555190
Sprache: Englisch
Umfang: 552 S., 2.36 MB
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Format: PDF
DRM: Adobe DRM

Beschreibung

Gain the skills to effectively plan software applications and systems using the latest version of UML UML 2 represents a significant update to the UML specification, from providing more robust mechanisms for modeling workflow and actions to making the modeling language more executable. Now in its second edition, this bestselling book provides you with all the tools you'll need for effective modeling with UML 2. The authors get you up to speed by presenting an overview of UML and its main features. You'll then learn how to apply UML to produce effective diagrams as you progress through more advanced topics such as use-case diagrams, classes and their relationships, dynamic diagrams, system architecture, and extending UML. The authors take you through the process of modeling with UML so that you can successfully deliver a software product or information management system. With the help of numerous examples and an extensive case study, this book teaches you how to: * Organize, describe, assess, test, and realize use cases * Gain substantial information about a system by using classes * Utilize activity diagrams, state machines, and interaction diagrams to handle common issues * Extend UML features for specific environment or domains * Use UML as part of a Model Driven Architecture initiative * Apply an effective process for using UML The CD-ROM contains all of the UML models and Java?TM code for a complete application, Java?TM 2 Platform, Standard Edition, Version 1.4.1, and links to the Web sites for vendors of UML 2 tools.

Autorenportrait

HANS-ERIK ERIKSSON has more than 15 years of experience in system development and software architecture. He is the author of six books in the field, including Business Modeling with UML: Business Practices at Work (Wiley).

MAGNUS PENKER is senior advisor and consultant to both public authorities and international top management and has over 10 years experience in business processes and object-oriented analysis and design.

BRIAN LYONS is Chairman, CTO, and co-founder of Number Six Software, Inc., a Washington, D.C.-based software development outsourcing company. Mr. Lyons is a leading expert in object-oriented technology and iterative development techniques.

DAVID FADO works as a software architect for Number Six Software, Inc., focusing on information and financial management systems as well as simulations. Dr. Fado has relied on UML and development support tools for many successful projects.

Inhalt

OMG Press Books in Print xiv

About the OMG xvii

2003 OMG Press Advisory Board xix

Preface for the Second Edition xxi

About the Authors xxv

Acknowledgments xxvii

Chapter 1 What Is UML? 1

The Purpose of Modeling 2

Software Development, Methods, and Models 4

The Method Wars 6

Acceptance of UML 8

The Object Management Group 9

Unified Modeling Language Elements 9

Methods and Modeling Languages 10

Object-Oriented Software Development 11

Concepts of Object Orientation 12

Business Engineering 13

Disciplines of System Development 13

Requirements 14

Analysis 14

Design 14

Implementation 15

Test 15

Relevant Changes in UML 2 15

Summary 17

Chapter 2 An Overview of UML 19

Views 21

Use-Case View 22

Logical View 23

Implementation View 23

Process View 23

Deployment View 24

Diagrams 24

Use-Case Diagram 24

Class Diagram 25

Object Diagram 25

State Machines 26

Activity Diagram 28

Interaction Diagrams 29

Sequence Diagram 29

Communication Diagram 30

Interaction Overview Diagram 31

Component Diagram 32

Deployment Diagram 32

Composite Structure Diagram 33

Model Elements 34

General Mechanisms 36

Adornments 36

Comments 37

Specifications 37

Extending UML 38

Stereotypes 39

Tagged Values 40

Constraints 40

Model Driven Architecture with UML 41

Software Development Process and UML 43

Tools 45

Drawing Support 47

Model Repository 47

Navigation 48

Multiuser Support 49

Code Generation 49

Reverse Engineering 50

Integration 50

Interchange of Models 51

Tool Options 52

Relevant Changes in UML 2 53

Summary 55

Chapter 3 Use-Case Modeling 57

Basics of Use Cases 58

Use-Case Diagram 60

System 61

Actors 62

Finding Actors 63

Actors in UML 64

Relationships between Actors 65

Use Cases 66

Finding Use Cases 67

Use Cases in UML 67

Relationships between Use Cases 68

Generalization Relationship 68

Extend Relationship 69

Include Relationship 70

Organizing Use Cases 71

Describing Use Cases 74

Assessing Use Cases 76

Testing Use Cases 77

Use Cases and Requirements Management 78

Realizing Use Cases 79

Relevant Changes in UML 2 83

Summary 84

Chapter 4 Classes, Objects, and Their Relationships 87

Classes and Objects 87

Class Diagram 90

Finding Classes 90

Name Compartment 91

Attributes Compartment 92

Java Implementation 95

Operations Compartment 95

Using Primitive Types 99

Relationships 99

Associations 100

Normal Association 100

Object Diagram 103

Recursive Association 103

Java Implementation 104

Roles in an Association 106

Qualified Association 106

Xor Constraint 108

Ordered Association 109

Association Class 109

Ternary Association 110

Aggregation 111

Aggregate 112

Shared Aggregation 112

Composition Aggregation 113

Generalization 115

Basic Generalization 116

Advanced Generalization 123

Generalization Set 123

Powertype 125

Dependencies and Abstractions 126

Constraints, Expressions, and Derivations 128

Interfaces and Ports 131

Java Implementation 133

Ports 134

Packages 135

Templates 140

Relevant Changes in UML 2 141

Summary 142

Chapter 5 Dynamic Modeling 145

State Machines 147

States and Transitions 147

Event-Signature 151

Guard-Condition 152

Action-Expression 153

Send-Clause 154

Events 155

Java Implementation 157

Sending Messages Between State Machines 159

Substates 160

Entry, Exit, and Terminate Indicators 161

History Indicator 162

Activity Diagrams 163

Actions and Edges 163

Activity Partitions 166

Objects 168

Signals 169

Pins 170

Business Modeling with Activity Diagrams 171

Interaction Diagrams 173

Sequence Diagrams 174

Generic and Instance Form 174

Concurrent Objects 176

Combined Fragments 176

Interaction Occurrences 179

Creating and Destroying Objects 179

Recursion 180

Interaction Overviews 180

Communication Diagrams 182

Message Labels 183

Using Communication Diagrams 185

Relevant Changes in UML 2 188

Summary 188

Chapter 6 Advanced Dynamic Modeling Illustrated by Real-Time Systems 191

What Is a Real-Time System? 191

Attributes of a Real-Time System 192

Types of Real-Time Systems 192

Concepts in UML for Real-Time Systems 193

Active Classes and Active Objects 193

Active Class Implementation 194

Active Object Interactions 194

Communication 195

Events and Triggers 197

Signals 198

Messages 199

Synchronization and Concurrency 200

Synchronization Issues 201

Synchronization Mechanisms 202

Fault Tolerance 203

Implementation in Java 204

UML Time Elements 205

Real-Time Modeling in UML Diagrams 206

Activity Diagrams 207

The Token Flow Model in Activity Diagrams 207

Chocolate Factory: Streaming Input and Output Example 208

Processing Applications: Expansion Regions and Structured Activities 210

Investment Simulation: Interruptible Regions and Storage 213

House Alarm: Static Structure for Dynamic Messages 216

Static Diagrams 216

Detailed Activity Diagram Showing Message Handling 221

Interaction Diagrams 223

Communication Diagrams 223

Basic Sequence Diagram 224

Advanced Sequence Diagrams with Combined Fragments 227

Timing Diagrams 230

Behavioral State Machines 231

Handling Active Classes and Objects 231

State Machine Regions and Concurrency 232

Handling Triggers on Events in Composite States 234

Transitions and Synchronization 235

Complex State Machines and Run-to-Completion Semantics 236

State Machine Redefinition and Reuse 238

Protocol State Machines 239

Advanced Modeling, Design, and Optimization 241

Design Overview 242

Modeling Processes and Threads with Objects 242

Designing Active Classes 243

Design and the Implementation Environment 244

Approaches to Showing Behavioral Diagrams 244

Performance Optimization 246

Design Optimization 247

Optimization and the Operating System 247

Relevant Changes in UML 2 248

Summary 249

Chapter 7 Representing Architecture 251

Logical Architecture 254

Logical Architecture Structure 254

Components 255

Collaborations 257

Composite Structure Diagrams 258

Patterns in Architecture 258

The Proxy Pattern 261

Modeling Patterns in UML 263

Showing Patterns in Diagrams 266

Patterns and Use Cases 269

Physical Architecture 270

Hardware 270

Software 271

Component Diagram 272

Deployment Diagram 273

Nodes 274

Communication Paths 275

Deployed Artifacts 275

Allocating Artifacts to Nodes 276

Relevant Changes in UML 2 277

Summary 278

Chapter 8 Extending UML 281

Standard Extensions Overview 282

Tagged Values and Properties 283

Standard Tag Value Examples 284

Tag Value from a Profile 285

Defining Your Own Tagged Values 286

Stereotypes 287

Creating a Stereotype 287

Examples of UML Stereotypes 289

Metainformation 289

Dependency Stereotypes 289

Customization with Components 290

Stereotypes Applied to Deployment Artifacts 291

Utility 292

Use Case Stereotypes 293

Signal 293

Control, Boundary, and Entity 295

Stereotypes for Creation and Destruction 298

Retired Standard Stereotypes 299

Defining Your Own Stereotypes 299

Constraints 301

Examples of UML Constraints 302

Constraints for Associations 302

Constraints for Association Roles and Properties 303

Defining Your Own Constraints 304

A Language for Expressing Constraints 306

OCLMetamodel 306

Basic Structure of OCL Expressions 308

Invariants, Preconditions, and Postconditions 308

Language Architecture and Kernel Overview 310

High-Level Language Constructs 310

Reviewing the UML Kernel 312

The Profile Package 318

Architecture Overview Summary and Observations 321

Relevant Changes in UML 2 321

Summary 322

Chapter 9 Model Driven Architecture 325

MDAEvolution and Goals 326

Background and General Goals 326

Model Levels 329

Model Compilers 332

Mapping the Many Elements of MDA 333

From the Business Model to PIM and PSM 335

The High-Level Review 335

Defining Functionality with No Platform 339

Platform-Specific Models 340

Information Management Solution 342

Tips for Modeling in the MDAWorld 343

Modeling for Business and Functional Analysis 343

Modeling for the Software Architect 344

Modeling for the Developer 345

High-Level Assessment of MDA Opportunities 347

Opportunities 347

A Necessary Evolutionary Step for Increased Coordination 347

Cost-Aware MDA 348

Warnings 350

Too Much Modeling Overhead and Complexity 350

Lack of Universality in Tool Implementation 351

Untested Behavioral Modeling 351

Misuse of MDA 351

Summary 352

Chapter 10 A Process for Using UML 353

Defining and Understanding Software-Engineering Processes 354

Process Context 355

Process User 356

Process Steps 356

Problem Formulation 357

Solution Design 358

Implementation Design 358

Process Evaluation 358

The Basis for a UML Process 359

Use-Case-Driven Systems 360

Architecture-Centric Approach 360

Iterative Approach 361

Incremental Approach 363

A Traditional Object-Oriented Method 365

Requirements 366

Analysis 367

Design 368

Implementation 370

Test 371

The Unified Process 373

The Life Cycle 374

Inception 375

Elaboration 376

Construction 376

Transition 376

Comparing the Unified Process to a Traditional Process 377

Process Tools 378

Model Quality 380

What Is a Good Model? 381

Can You Communicate the Model? 381

Does the Model Fit Its Purpose? 382

Does the Model Capture the Essentials? 382

Naming Conventions 382

Model Coordination 383

Model Complexity 383

Summary 383

Chapter 11 Case Study 387

Requirements 389

Developing a Vision 390

Modeling Use Cases 391

Establishing the Domain Model 394

Analysis 396

Performing Use-Case Analysis 397

Not UML? How Can That Be? 401

Design 403

Designing the Architecture 404

System Structure 404

Architectural Mechanisms 406

Design Patterns 407

Design Policies 409

Performing Detailed Design 410

business Package 411

presentation Package 411

Use-Case Design 412

Designing the User Interface 415

Implementation 415

Test and Deployment 418

Summary 420

Exercises 420

Requirements and Analysis Exercises 420

Design and Construction Exercises 421

Appendix A Visual Glossary 423

Appendix B Glossary 461

Appendix C References 475

Appendix D Whats on the CD-ROM? 479

Index 485

End-User License Agreement 513

GNU General Public License 515

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