0

Scrum - A Pocket Guide - 2nd edition

eBook

Erschienen am 31.01.2019
CHF 25,50
(inkl. MwSt.)

Download

E-Book Download
Bibliografische Daten
ISBN/EAN: 9789401803779
Sprache: Englisch
Umfang: 109 S.
Auflage: 2. Auflage 2019
E-Book
Format: EPUB
DRM: Adobe DRM

Beschreibung

This pocket guide to Scrum is the one book for everyone who wants to learn or re-learn about Scrum. The book describes the framework as it was designed and intended, with a strong focus on the purpose to the rules and adding an historical perspective to Scrum and the Agile movement.Several elements that were described in the first edition of Scrum - A Pocket Guide (2013) were later added to the official Scrum Guide. The most noticeable ones are the Scrum Values (2016) and the description of the 3 questions of the Daily Scrum as a good, yet optional practice (2017).As the balance of society keeps shifting from industrial labor to digital work, complexity and unpredictability keep increasing. The need for agility through Scrum increases equally, in and beyond software and product development.This 2nd edition of Scrum - A Pocket Guide offers the clarity and insights on Scrum that many organizations need, today and in the foreseeable future.Scrum A Pocket Guide is an extraordinarily competent book. It flows with insight, understanding, and perception. This should be the de factostandard handout for all looking for a complete, yet clear overview of Scrum without being bothered by irrelevancies.(Ken Schwaber, Scrum co-creator) The author, Gunther Verheyen, is a seasoned Scrum practitioner (2003). Throughout his standing career as a consultant, Gunther has employed Scrum in diverse circumstances. He was partner to Ken Schwaber and Director of the Professional Scrum series at Scrum.org. He is the founder of Ullizee-Inc and engages with people and organizations as an independent Scrum Caretaker.

Inhalt

1 The Agile paradigm 1.1 To shift or not to shift 1.2 The origins of Agile 1.3 Definition of Agile 1.4 The iterative-incremental continuum 1.5 Agility cant be planned 1.6 Combining Agile and Lean 2 Scrum 2.1 The house of Scrum 2.2 Scrum, whats in a name? 2.3 Is that a gorilla I see over there? 2.4 Framework, not methodology 2.5 Playing the game 2.6 Core principles of Scrum 2.7 The Scrum values 3 Tactics for a purpose 3.1 Visualizing progress 3.2 The Daily Scrum questions 3.3 Product Backlog refinement 3.4 User Stories 3.5 Planning Poker 3.6 Sprint length 3.7 How Scrum scales 4 The future state of Scrum 4.1 Yes, we do Scrum. And 4.2 The power of the possible product 4.3 The upstream adoption of Scrum Annex A: Scrum Glossary Annex B: References

Informationen zu E-Books

Individuelle Erläuterung zu E-Books